3D Character Artist Intern

GameGenesisKolkata, West Bengal, India

Location
Kolkata, West Bengal, India
Posted
Status
Open

About this role

Create, rig, and prepare detailed 3D characters for integration into games, focusing on modeling, anatomy, and game-ready asset creation.

๐ŸŽฏ About the Role

This remote, 3-month internship at GameGenesis allows you to build characters from modeling and topology to texturing, rigging, and skinning. You will gain practical experience in professional character art workflows for real game projects.

๐Ÿ› ๏ธ Key Responsibilities

  • ๐Ÿšถ Create high-quality 3D characters for games and real-time environments.
  • ๐Ÿฆด Model characters with a strong understanding of anatomy and bone structure.
  • ๐Ÿ”— Build character skeletons and create bone structures and rigs.
  • ๐Ÿ–Œ๏ธ Perform retopology, UV unwrapping, and texturing.
  • โš™๏ธ Rig and skin characters for smooth deformation.
  • ๐ŸŽฎ Prepare characters for integration into Unity or Unreal Engine.

โœ… Requirements & Skills

  • ๐Ÿ’ป Hands-on experience with Blender, Maya, or 3ds Max.
  • ๐Ÿง‘โ€โš•๏ธ Solid understanding of human anatomy and skeletal structure.
  • ๐Ÿ“ Understands character topology and edge flow for deformation.
  • ๐Ÿ”— Knowledge of rigging, skinning, weight painting, and bone hierarchy.
  • ๐Ÿ’ก Understands UV mapping and basic PBR texturing workflows.
  • ๐ŸŽฏ Strong attention to detail and a willingness to learn.

โณ Duration: 3-Month Internship

๐Ÿ“ Location: Remote

๐Ÿ“ฉ How to Apply

A portfolio showcasing character models, topology, rigs, or animations is strongly preferred. Experience with Unreal Engine 5 or Unity, ZBrush, or Substance Painter is a plus.

How to apply

Applications are handled on in.linkedin.com, not here. The link below opens the original posting.

Apply on the original posting

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